Guest on AI Engineer.

Prompt to Pipeline: Building with Google's Gen Media Stack — Paige & Guillaume, Google DeepMind
May 23, 2026 · 1:54:35
Paige Bailey, Guillaume Vernade, and Ian Valentine from Google DeepMind demonstrate the company's full generative media stack—from Gemini 3.1 Flash Light's video analysis at $0.25 per million tokens to Genie 3's playable world models and Gemma 4's on-device agentic coding—showing developers how to build multimodal apps without cloud APIs. Paige shows AI Studio's Build feature creating a bookshelf scanning app with Firestore and OAuth. Guillaume walks through a workshop using Nano Banana 2 for character portraits, VO 3.1 Lite for video generation at $0.05 per image, LIA 3 for chapter scores, and text-to-speech with distinct voices. Ian runs Gemma 4's 26B mixture-of-experts model on a MacBook to generate 10 SVGs in parallel and build a game from a spec, all locally. The episode argues that Google's models absorb common agent patterns, making custom fine-tunes less necessary.

Let's go Bananas with GenMedia — Guillaume Vernade, Google DeepMind
May 18, 2026 · 1:17:14
Guillaume Vernade from Google DeepMind demonstrates the full GenMedia stack—Nano Banana for images, Veo for video, Lyria for music, and TTS—by illustrating an open-source book live. The core insight is that Gemini acts as the prompt engineer for every other model, and this works partly because the gen media models were trained on prompts written by Gemini. He shows how to generate character portraits, chapter scenes, animated video clips using images as first frames, and distinct music per chapter, with Lyria Realtime allowing continuous music that responds to new prompts like a DJ. A new interactions API caches context server-side to make chained multi-turn calls cheaper. For TTS, he uses a trick: assigning different speaking styles (e.g., long poetic pauses vs. breathless stutter) to the same two voices to create four distinct-sounding characters.
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